Freigeben über


PDC: Deep Dive into building an optimized graphics-intensive SL app

Thank you everyone for attending. For those who could not make it, you can check out my talk here on channel9, it was PC06:

In this deep dive session we pull the covers off of the layout, rendering, and media pipelines to discuss how things work and how to optimize your application. This session covers how to set goals with your designer and developer teams, what happens behind the scenes with control visuals, the underlying mechanisms of our media stack, and how to profile your application.

My deck is here, my halo video player is here. The instructions to use xperf are available at this post.

Please fill out an eval after watching. I was honored to do a talk at PDC and I do read and appreciate all feedback.

Screenshot of talk recording

Cheers, S

Comments