Vista OOM fix:Must have update from the mother-ship
Aug 28th a fix became available for Vista from the Windows team.
The bits will be made generally available from the link here and relatively detailed KB is attached.
The issue is that Vista was creating an extra copy of graphics memory ( noted by AnandTech here ) and that was causing a pre-mature exhaustion of each process's address space and then the dreaded OOM error. AnandTech reviews this issue further and tests the hotfix here.
Run, don't walk to this download.
Comments
Anonymous
August 28, 2007
Thnx but Why this is not available through windows update? I wonder what else I might be missing.Anonymous
August 28, 2007
The comment has been removedAnonymous
August 29, 2007
Good news, I guess. I am in the same boat as blueflamer. I have a decent setup: EVGA 680i motherboard, EVGA 8800GTX and Core2 duo processor @ 3.2Ghz and all I have is a stuttering mess with flight sim X. Have to say that moving from windows XP to Vista 32 was a mistake, at least for now. Hopefully things will turn around soon. SteveAnonymous
August 30, 2007
Hello i´followed your posts and i have great iterest about Flight Sinulator. I have noticed after i istalled the Service Pack for Flight Simulator X, some buldings take 2 or 3 seconds too appear when you move the camera. Why this happens and why can i resolve this? My config is an Athlon 64 4000+ 2GB Dual Channel and Geforce 7600GT with Windows Vista. Its horrible to look to yur side in the plane and the buldings appear from nothing..... After the Service Pack thin things doesnt exist.Anonymous
August 30, 2007
Phil, On the subject of OOM, Is there any progess on the use of the /3gig switch for increasing VM, for both Vista with DX10, and in particular those for those who remain on XP with DX9. Is there any hope that DX9 will be made fully /3gig compatible, at least as far as FSX is concerned.? Running out of "suitably sized" chucks of VM is not something that most application suffer from. FSX however does seem to suffer badly from this, and the results are a forced close down of FSX. Why can't FSX monitor it's own available VM memory, and keep it optimized/defragmented in the background, so that it has far less chance of actually running out of VM. ? Regards Geoff_DAnonymous
August 30, 2007
Well... I downloaded the 64-bit version for my Vista Ultimate x64 system (dual-core Opteron 185-based), and tried to run it, and it says "This update does not apply to your system." Any idea why?Anonymous
August 30, 2007
Geoff: as I said in my forums posts about this, there is a 2nd part of the OOM fix to come rrom us, and that would be a /3G aware version of FSX. between the 2, that should put the OOM issues for FSX to rest.Anonymous
August 30, 2007
Hedrums: that usually means Windows Update has already installed it.Anonymous
August 30, 2007
I have 2 questions... a. Any plans to add native support 64bit for the next version of FS? b. Is SP2 a performance update ?Anonymous
August 30, 2007
Aberforth: its too early to talk about FS11 SP2 is mainly a feature update. There may be some small perf work, but it is not like SP1 where perf was the main goal.Anonymous
August 30, 2007
Can you respnd to my post please. i stopped playng Flight SImulator about this: Hello i´followed your posts and i have great iterest about Flight Sinulator. I have noticed after i istalled the Service Pack for Flight Simulator X, some buldings take 2 or 3 seconds too appear when you move the camera. Why this happens and why can i resolve this? My config is an Athlon 64 4000+ 2GB Dual Channel and Geforce 7600GT with Windows Vista. Its horrible to look to yur side in the plane and the buldings appear from nothing..... After the Service Pack thin things doesnt exist.Anonymous
August 30, 2007
Hi, thanks for the update. I have a question, -some add-on developers, like aero-files, claims that their 'texture-boosters' are better than the original fsx textures. Better quality and better fps etc.. Is this true, have you guys missed something when making the fsx textures?Anonymous
August 30, 2007
> as I said in my forums posts about this, there is > a 2nd part of the OOM fix to come rrom us, > and that would be a /3G aware version of FSX. > > between the 2, that should put the OOM issues > for FSX to rest. Phil, Read through all the post I could find from you on this, and one point is still not clear. Can you clarify if the /3G option will also be a workable option for XP, running DX9, or will there still issues with this combination as far as FSX is concerned. Geoff_DAnonymous
August 30, 2007
Ravox, this blog is not support.Anonymous
August 30, 2007
Jazzselect: quality and performance are opposites wrt to textures. I have seen many mods that sacrifice quality to gain perf, but I havent seen 1 yet that does both.Anonymous
August 30, 2007
Geoff: XP has much less of the OOM issue, but yes for XP the /3G fix will help.Anonymous
September 03, 2007
The comment has been removedAnonymous
September 03, 2007
whoops, meant 7fffffff, not ffffffff.Anonymous
September 04, 2007
Some issues I've ran into with FSX SP1 on Vista x64:
- FSX will disable the Aero interface when run
- Takes a 50% performance hit vs. WinXP 32bit
- Extremely slow loading of aircraft textures Hardware being used: Asus P5K Deluxe (Intel chipset P35) Intel X6800 CPU @ 3.2Ghz 4GB PC2-6400 RAM in DDR2-800 dual channel RealTek onboard Audio (latest drivers) nVidia 8800GTX 768MB (162.22 WHQL) Vista x64 has been surprisingly solid and fast for the rest of my applications and games -- it is considerably faster than Vista x32 and WinXP 32bit. The interface improvements are much welcome but the overall fluidity of the OS is outstanding -- disk IO is considerably much improved. Somewhat ironic that FSX SP1 seems to be the only game I've installed that has displayed a huge performance drop. Some hints from nVidia release notes (pdf): "This is due to a limitation of the Windows Vista operating system and affects all multi-GPU systems." Hopefully SP2(DX10) will address these issues. Rob.
- Anonymous
September 04, 2007
Addendum:
- FSX install does not create a desktop icon. Obviously my 4GB of RAM is being put to good use in that 64bit address space -- so much so that I'm thinking of going to 8GB (since DDR2 RAM is currently very cheap). Games I've installed successfully: AOE III & War Chiefs Titan Quest GTR2 (with Logitech G25 FF Wheel) Supreme Commander C&C 3 Company of Heros Benchmark tools I've installed: 3DMark05 3DMark06 SiSoftware Sandra XII (2008) Other Apps: Office 2007 + updates
Anonymous
September 05, 2007
Robains: A fix for Vista ( from the nVidia PDF ) isnt something FSX can address. Its by design there is no desktop icon in Vista, all games have to be installed into the Games Explorer. And it is also a known issue that Vista disables Aero on launch of FSX.Anonymous
September 23, 2007
Thanks for the heads up. Interesting that this OOM problem also applies to Vista 64. I'll try the hotfix tonight. Just adding to robains' list above, I've found an issue in Vista64 when adding FS2004 aircraft that don't have thumbnails to FSX. In XP, the aircraft gallery would show a generic thumbnail with a question mark to replace the missing thumbnail. However, in Vista64 (Ultimate) no generic thumbnail is displayed. Instead, the thumbnail of the next aircraft in the gallery is shown in its place. The result is that some aircraft now have the wrong thumbnail showing in the gallery! My workaround is to manually copy the generic thumbnail into the texture folders of each the FS2004 add-on aircraft. Cheers, SteveAnonymous
April 11, 2008
Hi Phil This problem seem's to have resurfaced post Vista (64x) SP1. After suffering a BSOD on boot up I had to reformat. I installed Vista + all updates + SP1, then FSX + Accelleration, and now I get OOM errors all the time on the menu screen of FSX. The OOM link at the begining of this thread won't install as it says its the wrong version (Yes - I downloaded the 64x version!) .. any thoughts?