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Naming Direct Output Variables

In my series of Zero-Friction TDD tips and tricks, it's time to look at naming Direct Output variables.

 [TestMethod]
 public void DoStuffWillReturnMessage()
 {
     // Fixture setup
     string expectedResult = "ploeh";
     MyClass sut = new MyClass();
     // Exercise system
     string result = sut.DoStuff(expectedResult);
     // Verify outcome
     Assert.AreEqual<string>(expectedResult, result, "DoStuff");
     // Teardown
 }

As you can see, I use the name result for the return value of DoStuff, and I always use that word, irrespective of its type or other circumstances. Whether you prefer result or another word is not important; the salient point is that by always using the same word, you save a context switch (because you don't have to stop and think of a good name) and thereby incrementally increase your productivity.

Comments

  • Anonymous
    November 17, 2008
    PingBack from http://blogs.msdn.com/ploeh/archive/2008/11/13/zero-friction-tdd.aspx

  • Anonymous
    May 17, 2012
    I like to name the output variable "actualResult" because I feel it makes it more obvious for other readers that the actualResult needs to be compared with the "expectedResult".

  • Anonymous
    August 06, 2013
    Agree with BillW33