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Xbox LIVE Indie Games pipeline will start accepting XNA Game Studio 4.0 games at the end of this week

Last month, there was an item posted on the XNA Game Studio team blog with a rough timeline for when to expect the final release of the 4.0 version of XNA Game Studio Connect and the opening of the Xbox LIVE Indie Games publishing pipeline for 4.0 games.  Today, the exact release dates were announced in this new post on the XNA Game Studio team blog and in this news item on the App Hub site.  Here is a summary of the key information announced there:

  • The final 4.0 version of XNA Game Studio Connect is scheduled to release on Friday, November 5, 2010.  It will support deploying, debugging and running games created with XNA Game Studio 3.1 and 4.0, but will no longer support games created with XNA Game Studio 2.0 or 3.0.
  • You can start submitting Xbox LIVE Indie games created with XNA Game Studio 4.0 for play-testing and peer review as soon as the final 4.0 version of XNA Game Studio Connect is released on Friday, November 5, 2010
  • You can continue to submit Xbox LIVE Indie games created with XNA Game Studio 3.1 for 90 days after the final 4.0 release.  That means that the last day that 3.1 games will be accepted for play-testing and peer review is Thursday, February 3, 2011

Stay tuned to the App Hub site on Friday, November 5, 2010 for the official announcement that the Xbox LIVE Indie Games publishing pipeline is open for 4.0 games.  There will also be reminders over the next 90 days as the end of the window to submit games created with XNA Game Studio 3.1 approaches.