discard Statement
Do not output the result of the current pixel.
discard;
Parameters
None
Remarks
This statement can only be called from a pixel shader; it is not supported within a geometry shader or a vertex shader.
See also
Tento prohlížeč se už nepodporuje.
Upgradujte na Microsoft Edge, abyste mohli využívat nejnovější funkce, aktualizace zabezpečení a technickou podporu.
Do not output the result of the current pixel.
discard;
None
This statement can only be called from a pixel shader; it is not supported within a geometry shader or a vertex shader.