D3DX11CreateAsyncMemoryLoader function
Note
The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks.
Create an asynchronous-memory loader.
Syntax
HRESULT D3DX11CreateAsyncMemoryLoader(
_In_ LPCVOID pData,
_In_ SIZE_T cbData,
_Out_ ID3DX11DataLoader **ppDataLoader
);
Parameters
-
pData [in]
-
Type: LPCVOID
Pointer to the data.
-
cbData [in]
-
Type: SIZE_T
Size of the data.
-
ppDataLoader [out]
-
Type: ID3DX11DataLoader**
The address of a pointer to the asynchronous-data loader (see ID3DX11DataLoader Interface).
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 11 Return Codes.
Remarks
There s no implementation of the async loader outside of D3DX 10, and D3DX 11.
For Windows Store apps, the DirectX samples (for example, the Direct3D tutorial sample) include the BasicLoader module that uses the Windows Runtime asynchronous programming model (AsyncBase).
For Win32 desktop apps, you can use the Concurrency Runtime to implement something similar to the Windows Runtime asynchronous programming model.
Requirements
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