ID2D1BitmapBrush::SetBitmap method (d2d1.h)
Specifies the bitmap source that this brush uses to paint.
Syntax
void SetBitmap(
[in] ID2D1Bitmap *bitmap
);
Parameters
[in] bitmap
Type: ID2D1Bitmap*
The bitmap source used by the brush.
Return value
None
Remarks
This method specifies the bitmap source that this brush uses to paint. The bitmap is not resized or rescaled automatically to fit the geometry that it fills. The bitmap stays at its native size. To resize or translate the bitmap, use the SetTransform method to apply a transform to the brush.
The native size of a bitmap is the width and height in bitmap pixels, divided by the bitmap DPI. This native size forms the base tile of the brush. To tile a subregion of the bitmap, you must generate a new bitmap containing this subregion and use SetBitmap to apply it to the brush.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |