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Clear |
Overloaded. Clears the viewport depth buffer, and erases the stencil buffer. |
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Dispose |
Overloaded. Immediately releases the unmanaged resources used by this object. |
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DrawIndexedPrimitives |
Renders the specified geometric primitive, based on indexing into an array of vertices. |
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DrawPrimitives |
Renders a sequence of non-indexed geometric primitives of the specified type from the current set of data input streams. |
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DrawUserIndexedPrimitives |
Overloaded. Renders the specified geometric primitive with data specified by the user. |
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DrawUserPrimitives |
Renders the given geometric primitive with data specified by the user. |
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Equals |
Overloaded. Returns a value that indicates whether the current instance is equal to a specified object. |
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EvictManagedResources |
Evicts all managed resources, including Microsoft Direct3D resources and those that are driver managed. |
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GetGammaRamp |
Gets the gamma correction ramp. |
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GetHashCode |
Gets the hash code for this instance. |
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GetPixelShaderBooleanConstant |
Gets an array of Boolean values from the pixel shader constant Boolean registers. |
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GetPixelShaderInt32Constant |
Gets an array of Int32 values from the pixel shader constant integer registers. |
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GetPixelShaderMatrixArrayConstant |
Gets an array of Matrix values from the pixel shader constant float registers. |
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GetPixelShaderMatrixConstant |
Gets a Matrix value from the pixel shader constant float registers. |
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GetPixelShaderQuaternionArrayConstant |
Gets an array of Quaternion values from the pixel shader constant float registers. |
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GetPixelShaderQuaternionConstant |
Gets a Quaternion value from the pixel shader constant float registers. |
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GetPixelShaderSingleConstant |
Gets an array of Single values from the pixel shader constant float registers. |
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GetPixelShaderVector2ArrayConstant |
Gets an array of Vector2 values from the pixel shader constant float registers. |
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GetPixelShaderVector2Constant |
Gets a Vector2 value from the pixel shader constant float registers. |
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GetPixelShaderVector3ArrayConstant |
Gets an array of Vector3 values from the pixel shader constant float registers. |
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GetPixelShaderVector3Constant |
Gets a Vector3 value from the pixel shader constant float registers. |
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GetPixelShaderVector4ArrayConstant |
Gets an array of Vector4 values from the pixel shader constant float registers. |
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GetPixelShaderVector4Constant |
Gets a Vector4 value from the pixel shader constant float registers. |
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GetRenderTarget |
Gets a render target surface. |
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GetType |
(Inherited from Object.) |
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GetVertexShaderBooleanConstant |
Gets an array of Boolean values from the vertex shader constant Boolean registers. |
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GetVertexShaderInt32Constant |
Gets an array of Int32 values from the vertex shader constant integer registers. |
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GetVertexShaderMatrixArrayConstant |
Gets an array of Matrix values from the vertex shader constant float registers. |
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GetVertexShaderMatrixConstant |
Gets a Matrix value from the vertex shader constant float registers. |
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GetVertexShaderQuaternionArrayConstant |
Gets an array of Quaternion values from the vertex shader constant float registers. |
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GetVertexShaderQuaternionConstant |
Gets a Quaternion value from the vertex shader constant float registers. |
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GetVertexShaderSingleConstant |
Gets an array of Single values from the vertex shader constant float registers. |
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GetVertexShaderVector2ArrayConstant |
Gets an array of Vector2 values from the vertex shader constant float registers. |
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GetVertexShaderVector2Constant |
Gets a Vector2 value from the vertex shader constant float registers. |
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GetVertexShaderVector3ArrayConstant |
Gets an array of Vector3 values from the vertex shader constant float registers. |
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GetVertexShaderVector3Constant |
Gets a Vector3 value from the vertex shader constant float registers. |
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GetVertexShaderVector4ArrayConstant |
Gets an array of Vector4 values from the vertex shader constant float registers. |
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GetVertexShaderVector4Constant |
Gets a Vector4 value from the vertex shader constant float registers. |
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op_Equality |
Compares two objects to determine whether they are the same. |
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op_Inequality |
Compares two objects to determine whether they are different. |
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Present |
Overloaded. Presents the display with the contents of the next buffer in the sequence of back buffers owned by the GraphicsDevice. |
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ReferenceEquals |
(Inherited from Object.) |
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Reset |
Overloaded. Resets the presentation parameters for the current GraphicsDevice. |
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ResolveBackBuffer |
Overloaded. Copies the current back buffer contents to a texture. |
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ResolveRenderTarget |
Signifies that the device has finished drawing to a render target and prepares the render target for a call to RenderTarget2D.GetTexture or RenderTargetCube.GetTexture. |
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SetGammaRamp |
Sets the gamma correction ramp. |
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SetPixelShaderConstant |
Overloaded. Sets a pixel shader constant. |
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SetRenderTarget |
Overloaded. Sets a new color buffer for a GraphicsDevice. |
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SetVertexShaderConstant |
Overloaded. Sets a vertex shader constant. |
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ToString |
Retrieves a string representation of this object. |