Upravit

Sdílet prostřednictvím


SCNParticleSystem.SystemSpawnedOnDying Property

Definition

Gets or sets a particle system to add when a particle dies.

public virtual SceneKit.SCNParticleSystem SystemSpawnedOnDying { [Foundation.Export("systemSpawnedOnDying", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnDying:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.SystemSpawnedOnDying : SceneKit.SCNParticleSystem with get, set

Property Value

Attributes

Applies to