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SCNNode.Light Property

Definition

Gets or sets an attached light.

public virtual SceneKit.SCNLight Light { [Foundation.Export("light", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setLight:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Light : SceneKit.SCNLight with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to