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MixedRealityControllerMappingProfile Class

Definition

New controller types can be registered by adding the MixedRealityControllerAttribute to the controller class.

public ref class MixedRealityControllerMappingProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)]
public class MixedRealityControllerMappingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)]
public class MixedRealityControllerMappingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)>]
type MixedRealityControllerMappingProfile = class
    inherit BaseMixedRealityProfile
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)>]
type MixedRealityControllerMappingProfile = class
    inherit BaseMixedRealityProfile
Public Class MixedRealityControllerMappingProfile
Inherits BaseMixedRealityProfile
Inheritance
UnityEngine.ScriptableObject
MixedRealityControllerMappingProfile
Attributes
UnityEngine.CreateAssetMenuAttribute

Applies to