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DefaultPrimaryPointerSelector Class

Definition

Default primary pointer selector. The primary pointer is chosen among all interaction enabled ones using the following rules in order:

  1. Currently pressed pointer that has been pressed for the longest
  2. Pointer that was released most recently
  3. Pointer that became interaction enabled most recently
public ref class DefaultPrimaryPointerSelector : Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPrimaryPointerSelector, UnityEngine::EventSystems::IEventSystemHandler
public class DefaultPrimaryPointerSelector : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPrimaryPointerSelector, UnityEngine.EventSystems.IEventSystemHandler
type DefaultPrimaryPointerSelector = class
    interface IMixedRealityPrimaryPointerSelector
    interface IMixedRealityPointerHandler
    interface IEventSystemHandler
Public Class DefaultPrimaryPointerSelector
Implements IEventSystemHandler, IMixedRealityPointerHandler, IMixedRealityPrimaryPointerSelector
Inheritance
DefaultPrimaryPointerSelector
Implements
IMixedRealityPointerHandler IMixedRealityPrimaryPointerSelector UnityEngine.EventSystems.IEventSystemHandler

Applies to