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Moving Forward with The XNA Blog

Michael Klucher
Program Manager - XNA Team

 

Hello, everyone, our blog has slowed down a bit as much of our team is really pushing to get the final features into the product. We’ve seen that you have a lot of questions about XNA Game Studio , and as such , this blog will become more and more active. One thing that we really never got around to doing was letting you know how we plan to move forward with our blog and what type of things you can expect from us and also what we're asking from you.

We'll be posting all kinds of great stuff on our blog to keep you up to date with what's going on with XNA Game Studio—topics may include:

  • What we’re working on, and our roadmaps
  • Insights into the XNA team
  • Why and how we made decisions on the product
  • Responses to questions and comments from the community
  • Pointers to cool articles and information on XNA Game Studio
  • Tips and tricks on using our products
  • Highlight some fun games we see being developed using XNA Game Studio Express

All we're asking from you are a few simple things:

  • Let us know what you're thinking! Your feedback is welcome. One of the reasons we have a blog is to give you a chance to influence our product.
  • Keep your feedback on topic with the post.

One important thing moving forward is to let us know what you're interested in. This helps us know how we can best focus our efforts and get you the best information we can We’ll get to work and start talking to you about all the cool and exciting technologies we’re working on.

Comments

  • Anonymous
    September 30, 2006
    I'll be happy if you could give us some 3D samples to play with.

  • Anonymous
    October 01, 2006
    The comment has been removed

  • Anonymous
    October 01, 2006
    It'd be good if some events could be added for when keys are pressed and released. I just found the Howto in the Help section on how to declare your own Keys array and check against previous states etc but something built-in would save a bit of time.

  • Anonymous
    October 01, 2006
    The comment has been removed

  • Anonymous
    October 01, 2006
    The comment has been removed

  • Anonymous
    October 02, 2006
    Hi to everybody! I think that the community has need of a clarification about GameComponents. If the idea is a "peace of completely reusable software", the community has need of greater specific. Thanks thanks thanks.....

  • Anonymous
    October 02, 2006
    Cool, thanks for the suggestions. Please keep them coming!

  • Anonymous
    October 02, 2006
    PingBack from http://www.360brew.com/blog/?p=21

  • Anonymous
    October 04, 2006
    Hello all, I think it would be grate to post some performance test on XNA in comparsion (if it's possible) with unmanaged code. And thanks to all XNA team for great work. Dmitry.

  • Anonymous
    October 04, 2006
    Some info on the Creator's Club would be great!